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AI Insights · Timothy · January 2021

Australia's Top 5 Platformer Games Q4 2020 Performance Overview

An analysis of the top platformer games in Australia during Q4 2020, revealing user engagement and download trends. Detailed insights are available from Sensor Tower.

Australia's Top 5 Platformer Games Q4 2020 Performance Overview

As the final quarter of 2020 came to a close, the platformer games category in Australia witnessed notable user engagement and download trends. Data from Sensor Tower provides a glimpse into the performance of the top five platformer games on the unified platform, which includes both iOS and Android.

Voodoo's Roof Rails experienced a surge in downloads, starting at 70K in early November and peaking at approximately 54K in late November. Weekly active users followed a similar upward trend, growing from 69K to a high of 85K in the first week of December. Revenue for Roof Rails showed an increase, ranging from $7K to a peak of $185K in late November.

Another Voodoo title, Cube Surfer!, saw its downloads dip from 42K at the end of September to around 8K in the middle of November, then slightly increased to 22K by the year's end. Weekly active users decreased from 212K to 95K during the same period, but there was a slight recovery to 130K active users by the last week of December. Revenue figures fluctuated, with a notable decrease from $130K to $28K in late November, before climbing back to $70K at the end of December.

Subway Surfers, published by Sybo Games ApS, maintained a consistent download count, hovering around 14K to 25K throughout the quarter. Weekly active users showed a slight decrease from 323K to 263K. Revenue for Subway Surfers ranged from $2K to $5K, with a spike to $5K in the weeks leading to Christmas.

The performance of Stair Run, also by Voodoo, highlighted a decrease in downloads from 65K in mid-October to just under 3K at the end of November, before a slight increase to 3K by the year's end. Weekly active users saw a significant drop from 84K to 14K in the same timeframe.

Lastly, Join Clash by SUPERSONIC STUDIOS LTD maintained a steady trend in downloads, starting at 22K in late September and reaching 18K by the end of December. Weekly active users notably decreased from 101K to 71K but saw an uptick to 95K towards the end of the quarter. Revenue saw a positive trend, starting at $92K and climbing to $136K in the final week of December.

These figures provide an overview of the platformer game category's health in Australia and reflect the dynamic nature of mobile gaming. For more detailed insights and performance metrics, Sensor Tower's platform offers an in-depth analysis.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2021